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Bug / Fehler #770

Crash in graphics code in collect edition

Added by mapc almost 4 years ago. Updated almost 4 years ago.

Status:
New / Neu
Priority:
Normal
Assignee:
-
Target version:
-
Start date:
04/03/2014
Due date:
% Done:

0%


Description

The Crash occurred as one bomberman match was finished and complex was loaded.
The crash reason was SIGSEGV.

Reproduce: ?
Reason: ?
Git: e892569f068ad8cb6cedc16cf83f0ee0cdfc110b

Backtrace:
#0 0x00007ffff5ee3b65 in malloc_consolidate () from /usr/lib/libc.so.6
#1 0x00007ffff5ee4661 in _int_free () from /usr/lib/libc.so.6
#2 0x00007ffff6ce3b2f in ?? () from /usr/lib/libGL.so.1
#3 0x00007ffff424cd03 in ?? () from /usr/lib/libnvidia-glcore.so.331.49
#4 0x00007ffff45147e1 in ?? () from /usr/lib/libnvidia-glcore.so.331.49
#5 0x00007ffff4239fd7 in ?? () from /usr/lib/libnvidia-glcore.so.331.49
#6 0x00000000004afec4 in destroyvbo (vbo=87) at engine/octarender.cpp:37
#7 0x00000000004b573a in destroyva (va=0x9c45d00, reparent=true) at engine/octarender.cpp:1263
#8 0x000000000048fe98 in discardchildren (c=..., fixtex=false, depth=2) at engine/octa.cpp:101
#9 0x000000000048ff21 in discardchildren (c=..., fixtex=false, depth=1) at engine/octa.cpp:112
#10 0x000000000048ff21 in discardchildren (c=..., fixtex=false, depth=0) at engine/octa.cpp:112
#11 0x000000000048fdc3 in freeocta (c=0x117ac6b0) at engine/octa.cpp:80
#12 0x00000000005b9d57 in load_world (mname=0x98db40 <game::parsemessages(int, fpsent*, databuf<unsigned char>&)::text> "complex", cname=0x0) at engine/worldio.cpp:1057
#13 0x00000000005c9f01 in game::changemapserv (name=0x98db40 <game::parsemessages(int, fpsent*, databuf<unsigned char>&)::text> "complex", mode=27)
at fpsgame/client.cpp:508
#14 0x00000000005ce43a in game::parsemessages (cn=-1, d=0x0, p=...) at fpsgame/client.cpp:1299
#15 0x00000000005d2749 in game::parsepacketclient (chan=1, p=...) at fpsgame/client.cpp:1939
#16 0x00000000004354b2 in localservertoclient (chan=1, packet=0x10fea720) at engine/client.cpp:206
#17 0x000000000056dc4c in sendpacket (n=0, chan=1, packet=0x10fea720, exclude=-1) at engine/server.cpp:212
#18 0x000000000056dbd7 in sendpacket (n=-1, chan=1, packet=0x10fea720, exclude=-1) at engine/server.cpp:199
#19 0x000000000056e170 in sendf (cn=-1, chan=1, format=0x662d69 "") at engine/server.cpp:262
#20 0x0000000000601abc in server::changemap (s=0xad9884 "complex", mode=27) at fpsgame/server.cpp:2031
#21 0x00000000006021e6 in server::rotatemap (next=true) at fpsgame/server.cpp:2100
#22 0x00000000006024fc in server::checkvotes (force=true) at fpsgame/server.cpp:2141
#23 0x0000000000604894 in server::serverupdate () at fpsgame/server.cpp:2566
#24 0x000000000056f6ea in serverslice (dedicated=false, timeout=0) at engine/server.cpp:624
#25 0x00000000004749e1 in main (argc=1, argv=0x7fffffffe268) at engine/main.cpp:1241

History

#1 Updated by mapc almost 4 years ago

  • Description updated (diff)

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